Who We Make Games For
Our Target Audience
Ultimately we make games for ourselves. We make the games we want to play because Big GameDev is not making them.
Having said that we hope for as many people as possible to enjoy our games.
We want to make classic CRPGs. We think as lifetime players and fans we can make good games in that genre and it is still a very under-serviced market.
We make games that we hope are entertaining. As for messaging or ideology, we take our cues from Tolkien in his forward to the Lord of the Rings:
As for any inner meaning or ‘message’, it has in the intention of the author none. It is neither allegorical nor topical. As the story grew it put down roots (into the past) and threw out unexpected branches: but its main theme was settled from the outset by the inevitable choice of the Ring as the link between it and The Hobbit.
If we entertain you we will be happy.
If somehow beyond that we can get you thinking and asking the big questions that art can sometimes get people to ask, we`ll be overjoyed.
We don`t consider ourselves to be anywhere near the same skill and quality of Sci-Fi/Fantasy writers like Tolkien.
Target Demographics – Is This You?
Are you:
- A gamer who came of age during the golden era of gaming (ie. before 1993.)
- Primarily a player of single player computer games.
- Someone who cares most about the gameplay of a game, rather than graphics or other fancy bells and whistles.
- Used to putting 50+ hours into the games that you like.
- Someone who went into programming or design in your career because of your love for gaming.
- Someone who can spend hours rolling or creating the ‘perfect’ party in a CRPG?
- Someone who now mostly plays older games (say through DosBox) because the current games just don’t cut it for you.
- Someone who wants to help bring about a revolution in gaming to restore the values of the golden era?
The more of those questions you answered yes to, the higher the probability that you will like our games.