Items in the Broken Staff CRPG

CRPG Items Items are another CRPG area that are hard to get right. One of my main design goals for the system was to make it easy to change over time in response to testing and feedback. ItemTypes.xml Item types are how the system organizes items. In the default system there are 14 types of items: Weapon – items to attack Body / Armour – items to protect the body Helmet – items to protect the head Hand – items to protect the hands Foot – items to protect the feet Ring – items to wear on fingers Amulet – […]

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I Put a Spell on You

CRPG Spells One of the more important parts of any CRPG system set in a fantasy world is the magic system. As a person who primarily likes playing mage characters, poor, undeveloped magic systems are a sore point of mine. Magic systems are very important to me. While I am trying to keep the main system’s magic as neutral and ‘standard’ as possible, magic will play a huge role in the world of Aerth, which each of the six magical schools being tied to a very concrete philosophy. SpellBooks.xml There are six spell books, each used by a number of […]

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It’s Time For the Feats of Strength!

Feats (or abilities) have been in CRPGs for a long time. They usually come in two main types: passive or triggered. For me feats really took off in DnD 3.0. The feats system in Broken Staff CRPG is modelled after the DnD system. For those familiar with the DnD system there are a few differences: All characters get a new feat every level All classes have starting feats (such as what equipment they can use) that are given when one level of that class is taken ‘Prestige classes’ are not in the Broken Staff system as classes. They are implemented […]

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CRPG Skills: Do You Have the Skills to Pay to the Bills?

CRPG Skills – A Tricky Element to Get Right This is the third in a series of posts where I will be outlining the Broken Staff CRPG system and giving an introduction of how it works. In a previous post I covered attributes, which if we continue the admittedly poor analogy of our CRPG system as a human body would have attributes be the muscles. This week we shall be discussing the third element of the system, CRPG skills. Skills are the ligaments in the body. The attributes and skills would be tightly joined to the effects, the skeleton of […]

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Attributes – How the Broken Staff CRPG System ‘Measures’ Stuff

This is the second in a series of posts where I will be outlining the Broken Staff CRPG system and giving an introduction of how it works. In a previous post I covered effects, which if we use a human body as an analogy would be the skeleton. They provide structure to the system. The next major element in the system is attributes. This handles the classics such as health points and stamina points as well as resistances and regeneration rates. You can find the attribute information in two files: Attributes.xml and AttributeTypes.xml. AttributeTypes.xml There are currently 4 types of […]

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Introducing Aerth

What is Aerth? Aerth is the ‘house’ world for our Broken Staff CRPG System. The system is designed to be as world-agnostic as possible but for our own games they need to take place somewhere. I will never be as great a world builder as a master like Tolkien. Or even a Martin. So Aerth has a lot of developmental shortcuts to make the world building as quick as possible. The biggest being it is a shadow-reflection of our own world with fantasy, sci-fi and horror elements added to it. It is also not very well defined yet, but that […]

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