Announcing Epic Spellcasting in NWN2

I’ve wanted to do a version 3 of the Mage Tome mod for a while but left it on the backburner while I dealt with some RL issues and helped develop and upcoming game based on one of my childhood favourites. Once those cleared up I decided to start working on version 3 again. I already had a list of PRCs and spells I was interested in adding but I needed a big improvement to add to the game to justify making a new major version of the mod. It needed to top the Shadow Magic system I created in […]

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Quest for Glory 1 Review

The third game I’ll review is fairly different from the first two. While Champions of Krynn was a classic Gold Box AD&D game and Saga Frontier was an open world classless JRPG, this game is something quite different. Quest for Glory 1 is an adventure-RPG hybrid that takes the adventure game elements of the King’s Quest series and marries them to a custom CRPG system. It was originally pitched to Sierra executives as a rich, narrative-driven role-playing experience by Lori Cole. Quest for Glory holds a special place in my heart due to its offbeat humour, the flexibility of its […]

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Adding Force Magic to Neverwinter Nights 2

Two of my previous blog posts have outlined two major updates that are happening in the second release of the Mage Tome mod: shadow magic and the twin juggernaut arcane PRCs Incantrix and Initiate of the Sevenfold Veil. This post will highlight the third major update to the mod: force magic. By force magic I do not mean THE FORCE but force as in physics. Many new force related spells from Spell Compendium, Lost Empires of Faerun, City of Splendors: Waterdeep and other source books have been added. Plus we are adding the three PRCs I found that best fit […]

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NWN2 PRC News: Incantrix & Initiate of the Sevenfold Veil

NWN2 wizard fans rejoice! The upcoming version 2 release of the Mage Tome system expansion pack for Neverwinter Nights 2 will not only include shadow magic with the Shadowcaster base class and 3 related PRCs, but it will also include two of the most beloved PRCs for arcane spellcasters: the metamagic master Incantrix and the defensive juggernaut Initiate of the Sevenfold Veil. These two PRCs are popular for their defensive power and style, with some DMs complaining they are overpowered. Due to system limitations and in the name of balance, both will be modified from their PnP roots to better […]

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NWN2 Mod Mage Tome – Version 2 Development Update

After almost a month of development into version two of the mod Shadow Magic is moving along nicely. What started as a ‘I wonder if I can implement Shadow Magic from Tome & Magic handbook’ has turned into hours and hours of research, testing, design and coding. It is exciting to see the concept finally take shape in the Neverwinter engine. What’s the Project Status? Here’s a quick look at the progress: The base Shadowcaster class is complete up to twenty levels. Most of the desired mysteries have been scripted. Some are still not working and a whole round of […]

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Saga Frontier Review

Saga Frontier Review Saga Frontier is radically different from Champions of Krynn which is why did I choose it to be my second game review. Saga Frontier is a non-linear, classless JRPG strong on system and short on depth. To learn more about the game go to the Saga Wikia for screen shots and a more in-depth description or view the faq on GameFAQs to learn more about the game mechanics. Or you can view this Let’s Play by Yahweasel to see the game in action. Case Front   Case Back The game is actually 7 mini-games in one. You […]

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Champions of Krynn Review

Champions of Krynn Review Why is this the first game to be reviewed? Champions of Krynn has a special place in my heart. This is the first crpg game I ever played. To learn more about the game go to Moby Games for screen shots and a more in-depth description or view the faq on GameFAQs to learn more about the game mechanics. Or you can view this Let’s Play by aulddragon to see the game in action. Box Front   Box Back Before I begin I should probably remind you of my crpg game review criteria, which explains my […]

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CRPG Encounters

CRPG Encounters To finish up our v0.4 series of tutorials we will be looking at encounters. Encounters are bascially groups of monsters that your characters can fight. The default example that comes with the system is very basic, but you should be able to extend it without too much trouble. Encounters.xml Here’s a sample encounter: <Encounter>    <Id>arenalvl1d</Id>    <Name>Arena – Level 1 Humanoid Fight</Name>    <Description>This is a fight for level one characters in the arena.</Description>    <Group>arena</Group>    <OnceOnly>No</OnceOnly>    <EncounterType>combat</EncounterType>    <PartyLevel>1</PartyLevel>    <Monsters>       <Monster>          <Id>thug</Id>          <MinValue>1</MinValue>          <MaxValue>2</MaxValue>       <Monster>       <Monster>          <Id>fighter</Id>          <MinValue>0</MinValue>          <MaxValue>2</MaxValue>       <Monster>       <Monster>          <Id>apprenticemage</Id>          <MinValue>0</MinValue>          <MaxValue>1</MaxValue>       <Monster>       <Monster>          <Id>gaian</Id>          <MinValue>0</MinValue>          <MaxValue>1</MaxValue>       <Monster>    </Monsters> […]

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CRPG Monsters

CRPG Monsters This week we are continuing our series of tutorials on post v0.4 parts of the system by looking at how monsters are setup in the Broken Staff CRPG Monsters can include not only beasts but also humanoid creatures. If you compare an entry in the Monsters.xml file to a character, you should notice many similarities. Monsters.xml Here’s a sample monster: <Monster>    <Id>goblin</Id>    <Name>Goblin</Name>    <Description> Goblins are small, twisted humanoids. They are often thought to have once been gnomes, corrupted by dark magic.    </Description>    <Race>beast</Race>    <Attributes>       <Attribute>          <Id>sex</Id>          <Value>male</Value>       </Attribute>       <Attribute>          <Id>strength</Id>          <Value>6</Value>       </Attribute>       <Attribute>          <Id>vitality</Id>          <Value>7</Value>       </Attribute>       <Attribute> […]

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CRPG Parties in the Broken Staff System

CRPG Parties In single character RPGs parties are not needed. But for the bulk of the classic CRPGs, parties were a staple. Multi-character parties are the default setup in the Broken Staff CRPG system. The point of having parties is to increase options so that players have increase roleplaying options, flexibility in combat and non-combat situations and room for replayability. Out of the box the party class is meant to be flexible and allow you to modify it to suit your needs. Party.xml Here’s a sample party: <Party>    <Id>party1</Id>    <Name>My Test Party 1</Name>    <Description>This is a test party to showcase […]

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