CRPG Characters

Now that v0.4 of the Broken Staff CRPG has been released I will discuss the various new files in the system and how they work starting with one of the most important elements. CRPG Characters Characters are covered later on because they build off of and use many previously discussed elements: race, class, attributes, skills, feats, items, spells and effects. You can find the available/saved character information in one file: Characters.xml. There is also a Parties.xml file that stores groups of characters and saved games which will contain character information. These two files form the core of the Broken Staff […]

Read More

How I Review CRPGs – My Methodology & Rating System

Before I put the time into designing a game I want to have a clear set of rules or guidelines I can use to see if the game design will live up to my expectations. I intend to use this system to review a number of games so I can extract design best principles from them. Some of My Favourite Role Playing Games The best way to start this process was for me to think what my favourite games were before deciding why they were my favourites. Western RPGs My favourite games tend to be western-style CRPGs that are computer […]

Read More

Races are like Species in the Broken Staff CRPG

CRPG Races There are two parts of the race sub-system: racial groups and races themselves. The system includes standard fantasy races from Tolkein as well as what are commonly called ‘furries’, elemental style races and even a couple of undead options. In the Broken Staff CRPG system we use the standard term races even though with the large breadth of selection they are more like species with ‘races’ within each. The races are grouped into a number of racial groups for organizational purposes. RacialGroups.xml Racial groups are basically types that allow for races to be grouped. In the default system […]

Read More

Can We Build a Classless Society? I Hope Not…

CRPG Classes When thinking of the ideal CRPG I kept taking classes out and making skills the key to character builds and then later changing my mind and putting them back in. While I think you can design a CRPG without classes, I kept coming back to them as a way of making meaningful character choices and differentiating characters. One of my pet peeves in a party based system is “uber characters” that can do everything. In a single character game having no classes seems to make more sense but the Broken Staff CRPG is designed first and foremost for […]

Read More

Items in the Broken Staff CRPG

CRPG Items Items are another CRPG area that are hard to get right. One of my main design goals for the system was to make it easy to change over time in response to testing and feedback. ItemTypes.xml Item types are how the system organizes items. In the default system there are 14 types of items: Weapon – items to attack Body / Armour – items to protect the body Helmet – items to protect the head Hand – items to protect the hands Foot – items to protect the feet Ring – items to wear on fingers Amulet – […]

Read More

I Put a Spell on You

CRPG Spells One of the more important parts of any CRPG system set in a fantasy world is the magic system. As a person who primarily likes playing mage characters, poor, undeveloped magic systems are a sore point of mine. Magic systems are very important to me. While I am trying to keep the main system’s magic as neutral and ‘standard’ as possible, magic will play a huge role in the world of Aerth, which each of the six magical schools being tied to a very concrete philosophy. SpellBooks.xml There are six spell books, each used by a number of […]

Read More

It’s Time For the Feats of Strength!

Feats (or abilities) have been in CRPGs for a long time. They usually come in two main types: passive or triggered. For me feats really took off in DnD 3.0. The feats system in Broken Staff CRPG is modelled after the DnD system. For those familiar with the DnD system there are a few differences: All characters get a new feat every level All classes have starting feats (such as what equipment they can use) that are given when one level of that class is taken ‘Prestige classes’ are not in the Broken Staff system as classes. They are implemented […]

Read More

CRPG Skills: Do You Have the Skills to Pay to the Bills?

CRPG Skills – A Tricky Element to Get Right This is the third in a series of posts where I will be outlining the Broken Staff CRPG system and giving an introduction of how it works. In a previous post I covered attributes, which if we continue the admittedly poor analogy of our CRPG system as a human body would have attributes be the muscles. This week we shall be discussing the third element of the system, CRPG skills. Skills are the ligaments in the body. The attributes and skills would be tightly joined to the effects, the skeleton of […]

Read More

Attributes – How the Broken Staff CRPG System ‘Measures’ Stuff

This is the second in a series of posts where I will be outlining the Broken Staff CRPG system and giving an introduction of how it works. In a previous post I covered effects, which if we use a human body as an analogy would be the skeleton. They provide structure to the system. The next major element in the system is attributes. This handles the classics such as health points and stamina points as well as resistances and regeneration rates. You can find the attribute information in two files: Attributes.xml and AttributeTypes.xml. AttributeTypes.xml There are currently 4 types of […]

Read More

Introducing Aerth

What is Aerth? Aerth is the ‘house’ world for our Broken Staff CRPG System. The system is designed to be as world-agnostic as possible but for our own games they need to take place somewhere. I will never be as great a world builder as a master like Tolkien. Or even a Martin. So Aerth has a lot of developmental shortcuts to make the world building as quick as possible. The biggest being it is a shadow-reflection of our own world with fantasy, sci-fi and horror elements added to it. It is also not very well defined yet, but that […]

Read More