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The CRPG System Matters | Indie Developer

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April 28, 2015

Broken Staff CRPG v0.3 with System Browser Utility Released

Milestone alert! We launched our second release of the Broken Staff CRPG on November 11, 2014. In that version the XML was improved and upgraded substantially and we also included the first version of the System Browser utility written in C#. The System browser was created to help people who are not into coding view the data in an easy...

Categories Broken Staff CRPG
April 25, 2015

Effects – The Core of the Broken Staff CRPG System

This is the first in a series of posts where I will be outlining the Broken Staff CRPG system and giving an introduction into how it works. Introducing… Effects! At the heart of the Broken Staff CRPG system are effects. You can find the effect information in two files: Effects.xml and EffectTypes.xml. Effect types are just a way of organizing...

Categories Broken Staff CRPG
April 14, 2015

Broken Staff CRPG The First Alpha (v0.2) Release Is Here

It was a great day (back on June 25, 2014) here at Broken Staff Studios when we released a first alpha of the BSCRPG system. It has grown and improved a lot since then, it is interesting to see how far it has come already in this short period of time. See here for more details. If for some reason...

Categories Broken Staff CRPG
April 9, 2015

Introducing a New Open Source CRPG System

What is the Broken Staff CRPG System? It is an open source computer role playing game system designed by Broken Staff Studios for a number of projects we are working on. It was mainly influenced by the following games and rpg systems: Wizardry 6/7/8 Might & Magic 4-6 Gold Box AD&D Baldur’s Gate / Icewind Dale series Dungeons and Dragons...

Categories Broken Staff CRPG
April 2, 2015

Can Small Game Studios Make Great Games

Of the surface it looks like it is too hard for small developers to keep up with Big GameDev. We don’t have the gaming media in our pockets, we don’t have their marketing expertise (and contacts), and most importantly we don’t have their budgets. But that doesn’t necessarily mean we need to suffer the neglect of large game development companies....

Categories Industry Topics
March 30, 2015

Do Gamers Need a Bill of Rights?

How to Best Protect Gamers From Big GameDev and Corrupt Games `Journalism` A lot of talk has gone on during the past few years about ‘gamers bill of rights’. In fact there is an entire site started up by Stardock’s Brad Wardell (who is a developer I admire a lot) dedicated to that topic. Why the fuss? Gamers are treated...

Categories Industry Topics
March 23, 2015

Who We Make Games For

Our Target Audience Ultimately we make games for ourselves. We make the games we want to play because Big GameDev is not making them. Having said that we hope for as many people as possible to enjoy our games. We want to make classic CRPGs. We think as lifetime players and fans we can make good games in that genre...

Categories Company News
March 19, 2015

Introducing Broken Staff Studios

Why We Started The idea for Broken Staff Studios came into being in early 2000`s due to the lack of old school style roleplaying games being made by big game studios, aka Big GameDev The bar had been set low in terms of quality rpgs, we felt we can do better by making our own games than waiting for large...

Categories Company News

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Recent Posts

  • Explorer / Pioneer Orzhov Tormenting Sun
  • Introducing Project Cavalier
  • Secrets of the Silver Blades Review
  • Sultai ‘Red’ Control in Modern in 2019
  • The Broken Staff CRPG is now available on GitHub

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