The Broken Staff CRPG is now available on GitHub

That’s right, starting with version 0.4 I will be posting the source and data files on GitHub at https://github.com/gcaughill/brokenstaffcrpg. Hopefully by posting and maintaining the code there as well more people will decide to join this project. Here’s a link to the README.MD file: https://github.com/gcaughill/brokenstaffcrpg/blob/master/README.md. You can use Git or SVN on this url to get the code.

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What’s Next for Broken Staff Studios?

Last week we saw the release of version 2 of Mage Tome, the arcane spellcasting PRC and spell mod for Neverwinter Nights 2. Now that this major release to the mod is out we can begin to look at some of things we are planning for the new year. Mage Tome Version 3 In the short term we will begin preparations for version 3 of Mage Tome, which will mostly be new PRCs and spells for wizards. We will also broaden the spell selection for bards, druids and warlocks to give them more options, especially with spells that are also […]

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CRPG Characters

Now that v0.4 of the Broken Staff CRPG has been released I will discuss the various new files in the system and how they work starting with one of the most important elements. CRPG Characters Characters are covered later on because they build off of and use many previously discussed elements: race, class, attributes, skills, feats, items, spells and effects. You can find the available/saved character information in one file: Characters.xml. There is also a Parties.xml file that stores groups of characters and saved games which will contain character information. These two files form the core of the Broken Staff […]

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Races are like Species in the Broken Staff CRPG

CRPG Races There are two parts of the race sub-system: racial groups and races themselves. The system includes standard fantasy races from Tolkein as well as what are commonly called ‘furries’, elemental style races and even a couple of undead options. In the Broken Staff CRPG system we use the standard term races even though with the large breadth of selection they are more like species with ‘races’ within each. The races are grouped into a number of racial groups for organizational purposes. RacialGroups.xml Racial groups are basically types that allow for races to be grouped. In the default system […]

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Broken Staff CRPG v0.4 Has Been Released

Broken Staff CRPG v0.4 Available After a long wait the next version of the Broken Staff CRPG (v0.4) is now available. You can download the release here. This release contains updated .xml data files, an updated System Browser utility and for the first time source code of the System Browser and the RPG system. What’s Included in the Download? If you open the zip file you will notice three folders and two files. The readme file gives and overview of the various parts of the system and how they work together. You should also read the blog series on http://www.brokenstaffstudios.com/ […]

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Can We Build a Classless Society? I Hope Not…

CRPG Classes When thinking of the ideal CRPG I kept taking classes out and making skills the key to character builds and then later changing my mind and putting them back in. While I think you can design a CRPG without classes, I kept coming back to them as a way of making meaningful character choices and differentiating characters. One of my pet peeves in a party based system is “uber characters” that can do everything. In a single character game having no classes seems to make more sense but the Broken Staff CRPG is designed first and foremost for […]

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Items in the Broken Staff CRPG

CRPG Items Items are another CRPG area that are hard to get right. One of my main design goals for the system was to make it easy to change over time in response to testing and feedback. ItemTypes.xml Item types are how the system organizes items. In the default system there are 14 types of items: Weapon – items to attack Body / Armour – items to protect the body Helmet – items to protect the head Hand – items to protect the hands Foot – items to protect the feet Ring – items to wear on fingers Amulet – […]

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I Put a Spell on You

CRPG Spells One of the more important parts of any CRPG system set in a fantasy world is the magic system. As a person who primarily likes playing mage characters, poor, undeveloped magic systems are a sore point of mine. Magic systems are very important to me. While I am trying to keep the main system’s magic as neutral and ‘standard’ as possible, magic will play a huge role in the world of Aerth, which each of the six magical schools being tied to a very concrete philosophy. SpellBooks.xml There are six spell books, each used by a number of […]

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It’s Time For the Feats of Strength!

Feats (or abilities) have been in CRPGs for a long time. They usually come in two main types: passive or triggered. For me feats really took off in DnD 3.0. The feats system in Broken Staff CRPG is modelled after the DnD system. For those familiar with the DnD system there are a few differences: All characters get a new feat every level All classes have starting feats (such as what equipment they can use) that are given when one level of that class is taken ‘Prestige classes’ are not in the Broken Staff system as classes. They are implemented […]

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CRPG Skills: Do You Have the Skills to Pay to the Bills?

CRPG Skills – A Tricky Element to Get Right This is the third in a series of posts where I will be outlining the Broken Staff CRPG system and giving an introduction of how it works. In a previous post I covered attributes, which if we continue the admittedly poor analogy of our CRPG system as a human body would have attributes be the muscles. This week we shall be discussing the third element of the system, CRPG skills. Skills are the ligaments in the body. The attributes and skills would be tightly joined to the effects, the skeleton of […]

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