How I Review CRPGs – My Methodology & Rating System

Before I put the time into designing a game I want to have a clear set of rules or guidelines I can use to see if the game design will live up to my expectations. I intend to use this system to review a number of games so I can extract design best principles from them. Some of My Favourite Role Playing Games The best way to start this process was for me to think what my favourite games were before deciding why they were my favourites. Western RPGs My favourite games tend to be western-style CRPGs that are computer […]

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Introducing Aerth

What is Aerth? Aerth is the ‘house’ world for our Broken Staff CRPG System. The system is designed to be as world-agnostic as possible but for our own games they need to take place somewhere. I will never be as great a world builder as a master like Tolkien. Or even a Martin. So Aerth has a lot of developmental shortcuts to make the world building as quick as possible. The biggest being it is a shadow-reflection of our own world with fantasy, sci-fi and horror elements added to it. It is also not very well defined yet, but that […]

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Effects – The Core of the Broken Staff CRPG System

This is the first in a series of posts where I will be outlining the Broken Staff CRPG system and giving an introduction into how it works. Introducing… Effects! At the heart of the Broken Staff CRPG system are effects. You can find the effect information in two files: Effects.xml and EffectTypes.xml. Effect types are just a way of organizing effects into different groups. EffectTypes.xml EffectTypes.xml lists the 6 types of effects currently used by the system. Here is an example of an effect type: <EffectType>    <Id>attributebonus</Id>    <Name>Attribute Bonus</Name>    <Description>Character attribute based effects.</Description> </EffectType> Let’s explore the three available fields: […]

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Can Small Game Studios Make Great Games

Of the surface it looks like it is too hard for small developers to keep up with Big GameDev. We don’t have the gaming media in our pockets, we don’t have their marketing expertise (and contacts), and most importantly we don’t have their budgets. But that doesn’t necessarily mean we need to suffer the neglect of large game development companies. h2>What Are the Differences Between Small Game Studios and Larger Ones? The downsides of small companies are: Budgets – this is the big one. We just don’t have the budgets that Big GameDev does Therefore, we can’t afford to pay […]

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