Attributes – How the Broken Staff CRPG System ‘Measures’ Stuff

This is the second in a series of posts where I will be outlining the Broken Staff CRPG system and giving an introduction of how it works. In a previous post I covered effects, which if we use a human body as an analogy would be the skeleton. They provide structure to the system. The next major element in the system is attributes. This handles the classics such as health points and stamina points as well as resistances and regeneration rates. You can find the attribute information in two files: Attributes.xml and AttributeTypes.xml. AttributeTypes.xml There are currently 4 types of […]

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